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Nightmare
2012-11-13 00003
Information
Map Creator Knights
Map Size Medium-Large
Recommended Players 8-32
Map Mode Survival

Nightmare is a Survival map featured in Zombie Panic: Source.

Description[]

In the city of St. Louis, Missouri, you now find yourself deep within the city. Surrounded by tall buildings and narrow alleyways, your group is incredibly exposed to the undead. You best find supplies and shelter as quick as possible!

Strategy[]

Survivors[]

  • Avoid cluttered areas initially until you find decent weapons suitable for combating zombies indoors.
  • Be cautious when turning corners indoors, as zombies usually hide out of sight for easy kills on humans.
  • Note where the exits are so you can quickly get to one if you find yourself overrun.
  • If you are panicking or retreating in the hotel, stick to the walls so you can cut corners quickly when on the run, breaking the zombies' line of sight with you.

Zombies[]

  • Ambush the survivors in tight spaces.
  • Get to weapon spawns before the survivors do and wait for them to walk by, then attack.
  • On this map especially, sneaking up behind a survivor is preferred, as there are many narrow hallways that prevent the zombie players from dodging attacks efficiently should they be spotted by survivors.

Steam Achievements[]

Lucid Dreaming Lucid Dreaming Survive Nightmare as a Survivor once.
Krueger Krueger Win a round on Nightmare as a Zombie.

Version History[]

  • ZPS_Nightmare was added to ZPS in version 1.0, with the original release of the mod.
  • ZPS_Nightmare received updates in versions 1.3.1, 2.0, 2.4.1 maps update, 2.4.1 August update, 3.0, 3.1 beta 1, and 3.1 beta 5.

Trivia[]

  • If one were to wait in the subway tunnel long enough, the sound of a Combine Siren from Half-Life 2 can be heard in the depths of the tunnel.
  • This is one of several maps to have a dead Eugene ragdoll placed in it.
  • Walking into the room with the holding cells for the first time will trigger on a non-lethal explosion for unknown reasons.
  • In the holding cell room, the cell on the right has an old radio on the floor. It infinitely loops an ambient noise from the Citadel from same game of a Stalker yelling in pain and groaning rather ominously in reverse.
  • In the first room on the right after opening the double doors to the hotel, there is a switch on the wall. Pressing the switch will trigger the sound of Barney Calhoun, once again from HL2, laughing. This can only be done once per round.
  • This was the first map seen in the Zombie Panic: Source trailer.
  • This map was made by Knights, the same mapper who made Police Station, Haunted, and Deadend.

Gallery[]

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